SHARE WITH STUDENTS: Art courses for non-Art majors interested in New Media/Digital Arts

ART 150- Creative Code, M/W 4-6:40pm
Through this interdisciplinary course, students will learn the code-based tools used to shape raw data into interactive audio and visual projects. Students will investigate the ways in which social media, data, and code have been instrumental in reconfiguring the nature of social relationships in our society. This includes fundamental shifts in how we work, socialize, participate in culture, and interact with the spaces and communities around us. A close look will be taken at the evolution of visual strategies used to frame social data over the past decade. Surveyed topics include strategies of navigation through the new landscape of data-driven imagery – imagery intent on ‘meaningfully’ reflecting back on us who we are through our data. Readings and in-class discussions will delve into the ethical implications related to the use of data as a medium, and to methods of data collection, generation, curation, processing, dissemination, and use. Coding tools include Processing, HTML, Javascript, and Python. Final projects are interactive and tablet-based. Laptops are required. No prior programming experience required. Take-home tablets are provided to enrolled students.

ART 250 – Topics in New Media Arts (Game Play), M/W 1-3:40 PM
This hands-on course offers an exploration of contemporary art works constructed as games. Games represent a rapidly emerging medium, the history of which must be analyzed through the lenses of art history, new media studies, and game studies in order to be fully contextualized. Students will discuss methods by which game authors extend the visual traditions and conceptual ideals of contemporary art into the gaming medium. In this course, students will simultaneously gain the technical skills needed to create their own games and participatory projects as well as explore different game genres including text-based games, puzzles, strategy games, simulators, and abstract games of chance. Students will analyze, develop, play, and even hack games in order gain an understanding of their frameworks and programmatic strategies. The course is intended to incite an active and critical perspective on contemporary game practices in art. No prior programming experience required. Laptop Required.

Contact Amanda Grant at agg@uic.edu to obtain departmental approval. Students should include their full name and UIN number, along with the name of the class they are requesting.